Dr Leigh Achterbosch - Research

Research publications

PhD thesis

  1. Achterbosch, L. (2015). Causes, magnitude and implications of griefing in massively multiplayer online role-playing games (Doctoral dissertation, Federation University Australia).

Book chapters

  1. Achterbosch, L., Vamplew, P. (2024). Griefing in MMORPGs. In Lee, N. (eds.), Encyclopedia of Computer Graphics and Games. Springer, Cham.

Journal articles

  1. Achterbosch, L., Vamplew, P., & March, E. (2024). Assessing the impact of griefing in MMORPGs using self-determination theory. Computers in Human Behavior, 161, 108388.
  2. Liu, Y., Achterbosch, L., Meredith, G., Dekker, E., Lim, S., & Lavender, A. P. (2024). Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training. Technologies, 13(1), 9.
  3. Meredith, G., Achterbosch, L., Peck, B., Terry, D., Dekker, E., & Packman, A. (2023). The use of an interactive social simulation tool for adults who stutter: A pilot study. European Journal of Investigation in Health, Psychology and Education, 13(1), 187-198.
  4. Cramer, R., Mumford, S., Tremayne, A., Bayes, S., Kruger, G., Achterbosch, L., & Hartney, N. (2022). The MIDAC CoCE Portal: connecting pregnant women with midwifery students in Victoria, Australia. Women and Birth, 35, 39.
  5. Greenwood, J., Achterbosch, L., Stranieri, A., & Meredith, G. (2021). Understanding the gap between academics and game developers: an analysis of gamasutra blogs. In International Conferences Interfaces and Human Computer Interaction, online. Inderscience Publishers, Kent, Ohio, USA (pp. 141-148).
  6. Greenwood, J., Achterbosch, L., Meredith, G., & Vamplew, P. (2020, February). Motivational factors of australian mobile gamers. In Proceedings of the Australasian Computer Science Week Multiconference (pp. 1-6).
  7. Achterbosch, L., Miller, C., & Vamplew, P. (2017). A taxonomy of griefer type by motivation in massively multiplayer online role-playing games. Behaviour & Information Technology, 36(8), 846-860.
  8. Achterbosch, L., Miller, C., & Vamplew, P. (2017). Participant observation of griefing in a journey through the World of Warcraft. Loading… The Journal of the Canadian Game Studies Association, 10(17), 40-59.
  9. Achterbosch, L., Miller, C., Turville, C., & Vamplew, P. (2014). Griefers versus the Griefed-what motivates them to play Massively Multiplayer Online Role-Playing Games? The Computer Games Journal, 3(1), 5-18.
  10. Achterbosch, L., Pierce, R., & Simmons, G. (2008). Massively multiplayer online role-playing games: the past, present, and future. Computers in Entertainment (CIE), 5(4), 9.

Conferences

  1. Achterbosch, L. (2015). Taxonomy of Griefer Types in Massively Multiplayer Online Role-Playing Games. In Federation University FoST Seminar Research Presentation. November 19, 2015.
  2. Meredith, G., & Achterbosch, L. (2015). The perceived benefits of video-based simulation for people who stutter. Procedia-Social and Behavioral Sciences, 193, 316-317.
  3. Achterbosch, L., Miller, C., & Vamplew, P. (2013, September). Ganking, corpse camping and ninja looting from the perception of the MMORPG community: Acceptable behavior or unacceptable griefing? In Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (p. 19). ACM.
  4. Meredith, G., Achterbosch, L., Turville, K., & Venkatraman, S. (2012). Virtual worlds: Not the final frontier for games-based nursing education. In ASCILITE-Australian Society for Computers in Learning in Tertiary Education Annual Conference (Vol. 2012, No. 1).
  5. Achterbosch, L. (2011). Preliminary Findings: Causes of Griefing in MMORPGs. In 2011 Annual Research Conference, University of Ballarat, Mt Helen, Australia.

Professional memberships and associations

  • ACS (Australia Computer Society) Associate membership

Internal/external web links