Dr Leigh Achterbosch - Research
Research publications
PhD thesis
- Achterbosch, L. (2015). Causes, magnitude and implications of griefing in massively multiplayer online role-playing games (Doctoral dissertation, Federation University Australia).
Book chapters
- Achterbosch, L., Vamplew, P. (2024). Griefing in MMORPGs. In Lee, N. (eds.), Encyclopedia of Computer Graphics and Games. Springer, Cham.
Journal articles
- Achterbosch, L., Vamplew, P., & March, E. (2024). Assessing the impact of griefing in MMORPGs using self-determination theory. Computers in Human Behavior, 161, 108388.
- Liu, Y., Achterbosch, L., Meredith, G., Dekker, E., Lim, S., & Lavender, A. P. (2024). Children’s Perceived Ease of Use of a Projected Augmented Reality Game Designed for Balance and Coordination Training. Technologies, 13(1), 9.
- Meredith, G., Achterbosch, L., Peck, B., Terry, D., Dekker, E., & Packman, A. (2023). The use of an interactive social simulation tool for adults who stutter: A pilot study. European Journal of Investigation in Health, Psychology and Education, 13(1), 187-198.
- Cramer, R., Mumford, S., Tremayne, A., Bayes, S., Kruger, G., Achterbosch, L., & Hartney, N. (2022). The MIDAC CoCE Portal: connecting pregnant women with midwifery students in Victoria, Australia. Women and Birth, 35, 39.
- Greenwood, J., Achterbosch, L., Stranieri, A., & Meredith, G. (2021). Understanding the gap between academics and game developers: an analysis of gamasutra blogs. In International Conferences Interfaces and Human Computer Interaction, online. Inderscience Publishers, Kent, Ohio, USA (pp. 141-148).
- Greenwood, J., Achterbosch, L., Meredith, G., & Vamplew, P. (2020, February). Motivational factors of australian mobile gamers. In Proceedings of the Australasian Computer Science Week Multiconference (pp. 1-6).
- Achterbosch, L., Miller, C., & Vamplew, P. (2017). A taxonomy of griefer type by motivation in massively multiplayer online role-playing games. Behaviour & Information Technology, 36(8), 846-860.
- Achterbosch, L., Miller, C., & Vamplew, P. (2017). Participant observation of griefing in a journey through the World of Warcraft. Loading… The Journal of the Canadian Game Studies Association, 10(17), 40-59.
- Achterbosch, L., Miller, C., Turville, C., & Vamplew, P. (2014). Griefers versus the Griefed-what motivates them to play Massively Multiplayer Online Role-Playing Games? The Computer Games Journal, 3(1), 5-18.
- Achterbosch, L., Pierce, R., & Simmons, G. (2008). Massively multiplayer online role-playing games: the past, present, and future. Computers in Entertainment (CIE), 5(4), 9.
Conferences
- Achterbosch, L. (2015). Taxonomy of Griefer Types in Massively Multiplayer Online Role-Playing Games. In Federation University FoST Seminar Research Presentation. November 19, 2015.
- Meredith, G., & Achterbosch, L. (2015). The perceived benefits of video-based simulation for people who stutter. Procedia-Social and Behavioral Sciences, 193, 316-317.
- Achterbosch, L., Miller, C., & Vamplew, P. (2013, September). Ganking, corpse camping and ninja looting from the perception of the MMORPG community: Acceptable behavior or unacceptable griefing? In Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (p. 19). ACM.
- Meredith, G., Achterbosch, L., Turville, K., & Venkatraman, S. (2012). Virtual worlds: Not the final frontier for games-based nursing education. In ASCILITE-Australian Society for Computers in Learning in Tertiary Education Annual Conference (Vol. 2012, No. 1).
- Achterbosch, L. (2011). Preliminary Findings: Causes of Griefing in MMORPGs. In 2011 Annual Research Conference, University of Ballarat, Mt Helen, Australia.
Professional memberships and associations
- ACS (Australia Computer Society) Associate membership