Dr Leigh Achterbosch - Research

Graduate research supervisions

  • Associate Supervisor of PhD Candidate researching the effectiveness of infographics conveying health information amongst low health literacy patients with major depression
  • Supervisor of Honours student researching mobile video game addiction from the perspective of gameplay features and monetisation systems

Current research projects

  • Involved in projects from the Centre for Informatics and Applied Optimization (CIAO) research centre
  • Involved in projects from the Technologies for Empowering People for Participation in Society (TEPPS) research group
  • Ongoing research into griefing behaviours in MMORPGs

Research publications

PhD thesis

  1. Achterbosch, L. (2015). Causes, magnitude and implications of griefing in massively multiplayer online role-playing games (Doctoral dissertation, Federation University Australia).

Book chapters

  1. Achterbosch, L., Vamplew, P. (2018). Griefing in MMORPGs. In Lee, N. (eds.), Encyclopedia of Computer Graphics and Games. Springer, Cham.

Journal articles

  1. Achterbosch, L., Miller, C., & Vamplew, P. (2017). A taxonomy of griefer type by motivation in massively multiplayer online role-playing games. Behaviour & Information Technology, 36(8), 846-860.
  2. Achterbosch, L., Miller, C., & Vamplew, P. (2017). Participant observation of griefing in a journey through the World of Warcraft. Loading… The Journal of the Canadian Game Studies Association, 10(17), 40-59.
  3. Achterbosch, L., Miller, C., Turville, C., & Vamplew, P. (2014). Griefers versus the Griefed-what motivates them to play Massively Multiplayer Online Role-Playing Games? The Computer Games Journal, 3(1), 5-18.
  4. Achterbosch, L., Pierce, R., & Simmons, G. (2008). Massively multiplayer online role-playing games: the past, present, and future. Computers in Entertainment (CIE), 5(4), 9.

Conferences

  1. Achterbosch, L. (2015). Taxonomy of Griefer Types in Massively Multiplayer Online Role-Playing Games. In Federation University FoST Seminar Research Presentation. November 19, 2015.
  2. Meredith, G., & Achterbosch, L. (2015). The perceived benefits of video-based simulation for people who stutter. Procedia-Social and Behavioral Sciences, 193, 316-317.
  3. Achterbosch, L., Miller, C., & Vamplew, P. (2013, September). Ganking, corpse camping and ninja looting from the perception of the MMORPG community: Acceptable behavior or unacceptable griefing? In Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (p. 19). ACM.
  4. Meredith, G., Achterbosch, L., Turville, K., & Venkatraman, S. (2012). Virtual worlds: Not the final frontier for games-based nursing education. In ASCILITE-Australian Society for Computers in Learning in Tertiary Education Annual Conference (Vol. 2012, No. 1).
  5. Achterbosch, L. (2011). Preliminary Findings: Causes of Griefing in MMORPGs. In 2011 Annual Research Conference, University of Ballarat, Mt Helen, Australia.

Professional memberships and associations

  • Editorial Board Member - Encyclopedia of Computer Graphics and Games

Internal/external web links