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Dr. Leigh Achterbosch

Lecturer, Information Technology

Information Technology L

Section/Portfolio:

Location:

Mt Helen Campus, Online

Field of Research

  • Entertainment and gaming
  • Virtual and mixed reality
  • Human-computer interaction

The Use of an Interactive Social Simulation Tool for Adults Who Stutter: A Pilot Study

O102 - The MIDAC CoCE Portal: connecting pregnant women with midwifery students in Victoria, Australia

Understanding the gap between academics and game developers: An analysis of gamasutra blogs

  • Conference Proceedings

Griefing in MMORPGs

Motivational Factors of Australian Mobile Gamers

Mobile games are a fast growing industry, overtaking all other video game platforms with year on...

Participant observation of griefing in a journey through the World of Warcraft

Through the ethnographic method of participant observation in World of Warcraft, this paper aims...

  • Journals

A taxonomy of griefer type by motivation in massively multiplayer online role-playing games

There is an anti-social phenomenon known as griefing that occurs in online games. Griefing refers...

The perceived benefits of video-based simulation for people who stutter

Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games?

‘Griefing’ is a term used to describe when a player within a multiplayer online environment...

Ganking, corpse camping and ninja looting from the perception of the MMORPG community: Acceptable behavior or unacceptable griefing?

Virtual worlds: Not the final frontier for games-based nursing education

  • Conference Proceedings

Massively multiplayer online role-playing games: the past, present, and future

Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game...