Dr Grant Meredith’s passion for helping people in need led him to launch and establish the Technologies for Empowering People for Participation in Society (TEPPS) research program.
TEPPS is a highly applied and socially engaged research team that envisages, creates, trials and implements assertive technologies designed to encourage self-directed and proactive positive life changes. Through TEPPS, Dr Meredith has developed a number of free software systems for people with special needs, including the online social simulator Scenari-Aid, which enables people to desensitise themselves to commonly feared social settings and practise different forms of speech therapy.
Grant’s research interests in information technology encompass assertive technologies, technology accessibility, disability, emerging technologies and educational inclusion. He holds a PhD from Federation University Australia, where he has been Lecturer of Multimedia & Computer Games since 2008.
Understanding the gap between academics and game developers: An analysis of gamasutra blogs
Motivational Factors of Australian Mobile Gamers
Mobile games are a fast growing industry, overtaking all other video game platforms with year on...
Coming Together in Collaboration: Elephants, Canyons and Umbrellas in the Stammering Community
Fostering a culture of pride.
A popular saying exists with many variations which states that â€œPride goes before a fallâ€�....
A World that Understands
The purpose of this paper is to outline the challenges that the Speech and Language profession...
The experiences of university students who stutter: A quantitative and qualitative study
Traversing the undulating experience of a university degree can be an emotional journey for many...
The perceived benefits of video-based simulation for people who stutter
Use of Scenari-Aid to aid maintenance of stuttering therapy outcomes
Acceptance and the rise of pride
Rhetoric and reality: Critical perspectives on education in a 3D virtual world
Digital possibilities and ethical considerations: Speech-language pathologists and the web
Virtual worlds in Australian and New Zealand higher education: Remembering the past, Understanding the present and imagining the future
Customer decision making in web services with an integrated P6 model
Stuttering, disability and the higher education sector in Australia
The aim of this study was to ascertain the extent to which Australian public universities and...
Stuttering Support and Nursing Education: Two Case Studies in Second Life
Sustaining the future through virtual worlds
Taming the Devil: A game based approach to teaching immunology
TEA: A generic framework for decision making in web services
Understanding novice programmers: Their perceptions and motivations
Virtual worlds: Not the final frontier for games-based nursing education
How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?
REPRINT OF TECHNOLOGY AND THE EVOLUTION OF CLINICAL METHODS FOR STUTTERING
Copyright 2011. Published by Elsevier Inc.UNLABELLED: The World Wide Web (WWW) was 20 years old...
Technology and the evolution of clinical methods for stuttering
The World Wide Web (WWW) was 20 years old last year. Enormous amounts of information about...
Enhancing tertiary healthcare education through 3D MUVE-based simulations
This chapter focuses specifically on the use of three-dimensional multi-user virtual environments...
C6: A holistic model for decision making in web services
Are Universities Stammering Over Stuttering?
To Video Conference or Not to Video conference