Cyber security (3D content security)
Campus: Mt Helen
Discipline: Information Technology
Research field: Cyber Security
Key words: Cyber security, SCADA security, IoT security, edge computing, multimedia security
Supervisor(s): Alireza Jolfaei and Iqbal Gondal
Brief supervisor bio:
Dr. Alireza Jolfaei Received the PhD degree from Griffith University, Gold Coast, QLD, Australia. He is currently a lecturer of networking and security in the School of Engineering and Information Technology at Federation University Australia. Previously, he was an Assistant Professor of Computer Science in the Department of Computer and Information Sciences at Temple University, Philadelphia, Pennsylvania, USA. His educational background and research activities extend across substantive areas in applied mathematical sciences, computer science/engineering, and electrical engineering. His current research areas include cryptology, cyber physical systems security, SCADA security, and network security. He has authored over 30 papers on topics related to cyber security in refereed journals and conference proceedings of international importance. He received the prestigious IEEE Australian council award for his research paper published in the IEEE Transactions on Information Forensics and Security. He has received multiple awards for Academic Excellence, University Contribution, and Inclusion and Diversity Support. He is currently serving as the Chair of Computational Intelligence Society in IEEE Victoria Section, and previously, he served as the Chair of Professional and Career Activities in IEEE Queensland Section. He is a member of the Internet Commerce Security Laboratory (ICSL) and the Centre for Informatics and Applied Optimization (CIAO) at Federation University Australia.
Project Description: 3D content security
Over the past decade, there has been a huge rise in usage and distribution of 3D content in various industries. It is anticipated that the market for 3D content will reach $4.4 billion by 2020 at a compound annual growth rate of 6.4% from 2014 to 2020. The growing applicability and revenue of 3D content suggest the necessity for protecting such assets. However, 3D assets are often not well protected because current protection methods impose too many computation overheads for data storage and transmission, which delay smooth real-time rendering. Moreover, users need to do some pre-processing to gain access to protected content. In addition to the computation overheads and accessibility problems, there is also another problem, that is, the 3D content semantic problem: maintaining the dimensional and spatial stability. In many 3D applications, it is necessary to maintain the location and size of the encrypted content within a defined bounding volume. If this consideration is not taken into account, the rendering result of the encrypted 3D content would, in general, overlap with other public 3D content, and this would therefore corrupt the whole virtual scene. With regard to these security issues, it is reasonable to envisage a protection framework for 3D content and thus to review whether existing technologies are applicable in a direct manner.