Dr Leigh Achterbosch - Research
Graduate research supervisions
- Associate Supervisor of PhD Candidate researching the effectiveness of infographics conveying health information amongst low health literacy patients with major depression
- Supervisor of Honours student researching mobile video game addiction from the perspective of gameplay features and monetisation systems
Current research projects
- Involved in projects from the Centre for Informatics and Applied Optimization (CIAO) research centre
- Involved in projects from the Technologies for Empowering People for Participation in Society (TEPPS) research group
- Ongoing research into griefing behaviours in MMORPGs
- Achterbosch, L. (2015). Causes, magnitude and implications of griefing in massively multiplayer online role-playing games (Doctoral dissertation, Federation University Australia).
- Achterbosch, L., Vamplew, P. (2018). Griefing in MMORPGs. In Lee, N. (eds.), Encyclopedia of Computer Graphics and Games. Springer, Cham.
- Achterbosch, L., Miller, C., & Vamplew, P. (2017). A taxonomy of griefer type by motivation in massively multiplayer online role-playing games. Behaviour & Information Technology, 36(8), 846-860.
- Achterbosch, L., Miller, C., & Vamplew, P. (2017). Participant observation of griefing in a journey through the World of Warcraft. Loading… The Journal of the Canadian Game Studies Association, 10(17), 40-59.
- Achterbosch, L., Miller, C., Turville, C., & Vamplew, P. (2014). Griefers versus the Griefed-what motivates them to play Massively Multiplayer Online Role-Playing Games? The Computer Games Journal, 3(1), 5-18.
- Achterbosch, L., Pierce, R., & Simmons, G. (2008). Massively multiplayer online role-playing games: the past, present, and future. Computers in Entertainment (CIE), 5(4), 9.
- Achterbosch, L. (2015). Taxonomy of Griefer Types in Massively Multiplayer Online Role-Playing Games. In Federation University FoST Seminar Research Presentation. November 19, 2015.
- Meredith, G., & Achterbosch, L. (2015). The perceived benefits of video-based simulation for people who stutter. Procedia-Social and Behavioral Sciences, 193, 316-317.
- Achterbosch, L., Miller, C., & Vamplew, P. (2013, September). Ganking, corpse camping and ninja looting from the perception of the MMORPG community: Acceptable behavior or unacceptable griefing? In Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (p. 19). ACM.
- Meredith, G., Achterbosch, L., Turville, K., & Venkatraman, S. (2012). Virtual worlds: Not the final frontier for games-based nursing education. In ASCILITE-Australian Society for Computers in Learning in Tertiary Education Annual Conference (Vol. 2012, No. 1).
- Achterbosch, L. (2011). Preliminary Findings: Causes of Griefing in MMORPGs. In 2011 Annual Research Conference, University of Ballarat, Mt Helen, Australia.
Professional memberships and associations
- Editorial Board Member - Encyclopedia of Computer Graphics and Games