Centre for Informatics and Applied Optimization (CIAO)

School of Engineering, Information Technology and Physical Sciences

Technologies for Empowering People for Participation in Society (TEPPS)

Programme members

Aims and mission

The Technologies for Empowering People for Participation in Society (TEPPS) programme aims to enable the lives of people the world over through the radical design of software and hardware solutions. TEPPS are designed through close target user collaboration and have the aim of empowering peoples' lives. The TEPPS programme focuses on researching, designing, implementing and evaluating simple, accessible and cost-effective enabling systems. Another focus of the TEPPS programme is to research equity in terms of health support provision and quality of life issues.

Close target user informed design and key stakeholder collaboration are key priorities for any ventures that the TEPPS programme decides to explore. Universal design is a priority in order to create appeal and to encourage uptake for a product beyond the intended target audience. By carefully simplifying design you can maximise the user experience and enhance interaction.

Projects range in nature from immersive virtual worlds with rich interactions and three dimensional environments, through to DVD-based applications and web-based interfaces.


TEPPS seeks to form collaborative partnerships within industry, government bodies, community organisations and academics. Examples of past and current relationships, and collaborations include:

TEPPS projects

Student projects

  • 2019 Student Capstone Project Team - "Creating a speech rating application for people who stutter"
  • 2018 Student Capstone Project Team - "Making Fluency Funland accessible"
  • 2011 Student Capstone Project Team - "An interactive website to assist literacy and speech development of pre-schoolers"
  • 2014 Student project from Queensland University of Technology - "Extending Fluency Fun Land

Successful grant applications

  • $25,460 - Pozible crowdfunding campaign "Help Scenari-Aid 'Go Mobile!'"
  • $25,407 - Telematics Trust Grant (2015) "Scenari-Kids: Empowering the Future".
  • $20,086 - Telematics Trust Grant (2012) "Stimulating simulation: Bridging barriers and empowering lives".
  • $10,000 - Helen Macpherson Smith Trust (2010). "Facing the Fear: Simulated social environments for people who stutter".
  • $13,028 - Internal HE Incentive Grant from the Deputy Vice-Chancellor (2009). "Hands On Learning in Virtual Spaces"

TEPPS publications and presentations

In press

  • Packman, A., & Meredith, G. (in press). Coming Together in Collaboration: Elephants, Canyons and Umbrellas in the Stammering Community. In P. Campbell, C. Constantino, & S. Simpson (Eds.), Stammering Pride and Prejudice: J&R Press.

Journal articles

  • Meredith, G., Firmin, S., & McAllister, L. (2013). Digital possibilities and ethical considerations: Speech-Language pathologists and the Web. Journal of Clinical Practice in Speech-Language Pathology, 15(1), 44-47
  • Packman, A., & Meredith, G. (2011). Technology and the evolution of clinical methods for stuttering. Journal of Fluency Disorders, 36(2), 75–85

Book chapters

  • Meredith, G., Miller, C., & Simmons, G. (in press). Stuttering Support & Nursing Education: Two Case Studies in Second Life In C. Wankel & R. Hindrich (Eds.), 3D Virtual World Learning Handbook: IGI Global Publications
  • Miller, C., Peck, B., Lee, M. J. W., Rogers, L., Meredith, G., & Peck, B. (2010). Enhancing tertiary healthcare education through 3D MUVE-based simulations. In G. Vincenti & J. Brama (Eds.), Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom: IGI Global Publications

Conference presentations

  • Meredith, G. (2018, 1st September). Software developments to empower children who stutter. British Stammering Association. Cardiff, Wales.
  • Meredith, G. (2016, 4th September). Community, goals, research & self-fulfilment: Engaging the four senses. Keynote presentation at the British Stammering Association conference, Manchester, UK.
  • Lansley, A., Meredith, G., & Achterbosch, L. (2014, 27th July). Video-based simulations assisting people with communication disorders in terms of social interaction and job searching. Paper presented at the Disability Studies in Education
  • Meredith, G., & Achterbosch, L. (2014, 18th July). The perceived benefits of video-based simulation for people who stutter. Paper presented at the 10th Oxford Dysfluency Conference
  • Meredith, G. (2013). From virtual worlds to the humble DVD: The evolution of simulated scenarios for people in need. Paper presented at the 30th National Stuttering Association Annual Conference
  • Meredith, G. (2013). Bridging the barriers: Virtual Worlds for stuttering support. Paper to be presented at the 10th World Congress for People who Stutter. Netherlands.
  • Meredith, G. (2013). GAME ON! For children who stutter. Paper presented at the 16th International Stuttering Awareness Day Conference.
  • Meredith, G., & Gunn, A. (2012). Digital snake oil: The emergence of online stuttering scams and shams. Paper to be presented at the 15th International Stuttering Awareness Day Conference. from http://www.mnsu.edu/comdis/isad16/papers/meredith16.html
  • Meredith, G. (2010, 3rd November). Facing the Fear: The Scenari-Aid System. Paper presented at the 10th University of Ballarat Annual Research Conference: Research Pathways for a New Era, Ballarat, Australia
  • Meredith, G. (2009). A Virtual World for Stuttering Support. Paper presented at the 12th International Stuttering Awareness Day Conference. from http://www.mnsu.edu/comdis/isad12/papers/meredith212.html

Invited presentations

  • Meredith, G., Clarke, C., & Greig, A. (2018, 27th October). A tale of two applications: Empowering children who stutter. Paper presented at the Australian Speak Easy Convention, Melbourne, Australia.
  • Meredith, G., & Dekker, E. (2015, 29th October). Emerging technologies to excite, inspire and debate. Presented at the Australian Stuttering Research Centre, Lidcombe, New South Wales, Australia.
  • Meredith, G. (2014, 5th February). Communities giving voice to communities. Paper presented at the 15th Annual Having a Say conference, Deakin University, Waterfront Campus, Geelong
  • Meredith, G. (2014, 17th February). Crowdfunding: Beyond the success. Paper presented at the 15th Bi-Annual Speak Easy Convention, Surfers Paradise, Australia
  • DigiBiz. Crowdfunding made Pozible. Museum of Australian Democracy at Eureka; 10th December, 2013; Ballarat, Victoria, Australia
  • Meredith, G. From VR to video-based scenarios: From rad to radical. 30th April, 2014; The College of New Jersey, New Jersey, USA
  • Meredith, G. (2013, 16th March). Scenari-Aid: The journey continues. Paper presented at the 15th Speak Easy Convention, Sydney, Australia
  • Meredith, G. Empowering people with radical online design: The rise of assertive technologies. Open Lecture series; 13th December, 2013; South East & London Stammering Specific Interest Groupe, UK. http://youtu.be/vspgg0PCmwM
  • Meredith, G. (2012, 8th February). Empowering Technologies. Paper presented at the 13th Annual Having a Say conference, Deakin University, Waterfront Campus, Geelong
  • Meredith, G., & Packman, A. (2012, 17th February). Simple software for complex purposes. Paper presented at the 14th Bi-Annual Speak Easy Convention, Melbourne, Australia
  • Meredith, G. Asserting the world using assertive technologies. Research presentation; 18th October, 2012; Shaoguan University, Guangdong Province, China
  • Meredith G. Second Life: Learning in a Virtual Environment. Professional Conversations about Technology in Teaching; 2010 28th September; Deakin Warrnambool Campus, Victoria, Australia
  • Meredith, G. (2010, 20th February). Virtual Possibilities for Stuttering. Paper presented at the 13th Bi-Annual Speak Easy Convention, Sydney, Australia.

Poster presentations

  • Swift, M., Meredith, G., McCulloch, J., and Turville, T. (2014, 18th July). Use of Scenari-Aid to aid maintenance of stuttering therapy outcome. Poster to be presented at the 10th Oxford Dysfluency Conference, Oxford, United Kingdom

Media/social media appearances