Dr Charlynn Miller
Phone: (03) 5327 9545
Position: Associate Dean, Engagement
- PhD, University of Virginia, 2005
- Master of Education, Virginia Commonwealth University, 1999
- Graduate Certificate, Higher Education, Deakin University, 2013
- Post-Baccalaureate Certificate, HRD, Virginia Commonwealth University, 1999
- Bachelor of Mathematical Sciences, Virginia Commonwealth University, 1984
- Senior Member and Computing Professional, Australian Computer Society, 2003 - present
- Association for Information Systems, 2012 – present
- Department of Innovation, Industry and Regional Development, ICT Skills Working Party, 2008 - present
- Australian Computer Society, Women's Committee (Victoria), 2009 - present
- Association of Computing Machinery, 2010 - present
- Victorian Women in Technology, 2005 - present
- Australasian Society for Computer in Learning in Tertiary Education, 2005 - present
- Phi Delta Kappa International, 1999 – present
Grants and awards
- Victorian ICT Educator of the Year, iAwards 2014
- Outstanding Service Award, Graduate School of Information Technology & Mathematical Sciences, University of Ballarat, 2009
- ACDICT Learning & Teaching Academy (ALTA) Learning and Teaching Grant (2013-2014). Assessing the work readiness skills of ICT graduates. With B. von Konsky (Curtin) and A. Jones (Australian Computer Society).
- Australian Learning and Teaching Council (ALTC), Citation for Outstanding Contributions to Student Learning, 2011. "For institutional leadership in the creative design and scholarly use of emerging technologies to provide flexible learning, research and sustainability options for students and staff."
- Vice-Chancellor's Citation for Outstanding Contribution to Student Learning, University of Ballarat, 2010
- Hugh Williamson Trust, Sovereign Hill Museums Association (2011/12). Narmbool Sustainability and Social Media Project. With P. Gell and team.
- University of Ballarat, Research Infrastructure Block Grant (2010). "Improving the Immersive Nature of the Virtual Reality Facility". with R. Dazeley, E Dekker, I. Lee, G. Meredith, P. Smith & P. Vamplew (GSITMS).
- Victorian Women's Benevolent Trust with Women's Health Grampians, "Being Savvy in Cyberspace" (2009).
- School Focused Youth Service (Grampians Region) with Women's Health Grampians, "Being Savvy in Cyberspace" (2009).
- University of Ballarat, ALTC Learning Leaders & Higher Education Learning and Teaching Grant (2009). "Hands On" Learning in Virtual Spaces."
- University of Ballarat, Research Infrastructure Block Grant (2006). "Investigating the use of Podcasting technologies to enhance learning".
- University of Ballarat, Research Infrastructure Block Grant (2006). "Use of wireless participation feedback systems to increase student participation". with Robyn Pierce (ITMS), Robbie Johnston (Education), & Rob Davis (Education).
- University of Ballarat, School of ITMS, Learning and Teaching Funding (2006). "Podcasting in education: Time to start looking and listening".
- University of Ballarat, Early Career Researcher Grant (2005). "Culture Shock on Campus? Academic Staff Challenges from Increasing International Student Populations at Two Victorian Regional University Campuses".
- Health technologies
- Serious games
- Emerging technology impact on learning and engagement
- Social impacts of computing
- Virtual world simulations and teaching
Social impacts of computing:
- PhD: Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-Playing Games
- PhD: Video game classification in Australia: Does it enable parent to make informed choices for their children?
Virtual world simulations and teaching:
- Honours: Simulating Clinical Nursing Scenarios: Exploring Student Experiences and Perceptions of Second Life as a Simulation Platform
Emerging technology impact on learning and engagement:
- Honours: Using Mobile and Web 2.0 Technologies in Museums to Engage Young People
Achterbosch, L., Miller, C., Turville, C. and Vamplew, P. (2014) Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games? The Computer Games Journal, 3(1), (pp. 5-18).
Ross, J., Miller, C. & Vamplew, P. (2014). Video games classified M and MA15+ in Australia compared with their international counterparts: Does games classification in Australia provide enough information for parents to make informed game choices for their children? Journal of Research and Practice inInformation Technology (in Press).
Von Konsky, B., Jones, A. & Miller, C.(2014). Visualising Career Progression for ICT Professionals and the implications for ICT Curriculum Design in Higher Education. Conferences in Research and the Practice in Information Technology, Volume 148 (pp. 13-20).
Von Konsky, B., Jones, A. & Miller, C. (2014).Visualising Career Progression for ICT Professionals and the implications for ICT Curriculum Design in Higher Education. In Proc. Sixteenth Australasian Computing Education Conference (ACE2014), Auckland, New Zealand. CRPIT, 148. Whalley, J. and D'Souza, D. Eds., ACS. (pp. 13-20).
Von Konsky, B., Miller, C. & Jones, A. (2013). Embedding professional skills in the ICT curriculum. In M. Gosper, H. Carter, J. Hedberg (Eds.) Electric Dreams. Proceedings ascilite Sydney 2013. (pp. 883-887)
Achterbosch, L., Miller, C. and Vamplew, P. (2013), Ganking, Corpse Camping and Ninja Looting from the perception of the MMORPG community: Acceptable Behavior or Unacceptable Griefing? 9ththAustralasian Conference on Interactive Entertainment Melbourne, September 2013.
Gregory, S., Gregory, B., Reiners, T., Fardinpour, A., Hillier, M., Lee, M., Jacka, L., Butler, D., Holloway, D., Grant, S., Hearns, M., Flintoff, K., Jegathesan, J., Ellis, D., McDonald, M., Stokes-Thompson, F., Gaukrodger, B., Zagami, J., Campbell, C., Wang, X., Garcia Salinas, J., Loke, S., Scutter, S., Newman, C., Gu, N., Schutt, S., Farley, H., Bogdanovych, A., Trescak, T., Simoff, S., Steel, C., Neuendorf, P., Bower, M., McKeown Orwin, L., Kerr, T., Warren, W., Wood, D., Miller, C., Mathews, S., Linegar, D., Knox, V., Masters, Y., Brown, R., Meredith, G., Atkins, C., Giovanangeli, A., Le Rossignol, K., Cram, A., Muir-Cochrane, E., Basu, A., Jacobson, M., and Larson, I. (2013). Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future. In M. Gosper, H. Carter, J. Hedberg (Eds.) Electric Dreams. Proceedingsascilite Sydney 2013 (pp. 312-324).
Jones, A. & Miller, C. (2012) Online learning in ACS Education: Using online learning tools in professional education. In Future Challenges, Sustainable Futures. Proceedings ascilite Wellington 2012.
Gregory, S., Gregory, B., Hillier, M., Jacka, L., Schutt, S., Ellis, D., Stokes-Thompson, F., Wood, D., Masters, Y., Farley, F., Orwin, L., Stupans, I., Scutter, S., Warren, I., Steel, C., Neuendorf, P., Bower, M., Miller, C., Mathews, S., Butler, D., Hearns, M., Garcia, J., Jegathesan, J.J., Brown, R., Meredith, G., Muir-Cochran, E., Flintoff, K., Grant, S., Atkins, C., Gaukrodger, B., Giovanangeli, A., Le Rossignol, K., Larson, I., Cram, A., Linegar, D., Wang, X., Muir, T., Cleland, B., Paillat, E., Grenfell, J., Hay, L., Gu, N., Anthony Williams, A., Simoff, S., Bogdanovych, A. & McCarthy, A. (2012). Sustaining the future through virtual worlds. In Future Challenges, Sustainable Futures. Proceedings ascilite Wellington 2012.
Meredith, G., Miller, C. & Simmons, G. (2012). Stuttering support & nursing education: Two case studies in Second Life. In Wankel, C. & Hinrichs, R. (Eds.). Engaging the Avatar: New frontiers in immersive education. Charlotte: N.C.: Information Age Publishing.
Rogers, L., Miller, C., & Firmin, S. (2011). Evaluating the impact of a virtual emergency room simulation for learning. In Holt, D., Segrave, S., Cybulski, J. . (Eds.). Professional Education Using E-Simulations: Benefits of Blended Learning Design. Hershey, PA: IGI Global.
Miller, C. & Smith, P. (2011). Web 2.0 and reasoning communities. In Yearwood, J. & Stranieri, A. (Eds.). Technologies for Supporting Reasoning Communities and Collaborative Decision-Making: Cooperative Approaches. Hershey, PA: IGI Global.
Miller, C., Lee, M., Rogers, L., Meredith, G., & Peck, B. (2011). Enhancing tertiary healthcare education through 3D MUVE-based simulations in Vincenti, G., & Braman, J.. (Eds.). Teaching through Multi-User Virtual Environments: Applying dynamic elements to the modern classroom. Hershey, PA: IGI Global.
Turville, K., Firmin, S., Yearwood, J. & Miller, C. (2010). Understanding victims of identity theft: A grounded theory approach. Proceedings of the 5th International Conference on Qualitative Research in IT & IT in Qualitative Research, Brisbane, Australia.
Turville, K., Yearwood, J. & Miller, C. (2010). Understanding victims of identity Theft: Preliminary insights. Proceedings of the 2nd Cybercrime & Trustworthy Computing Workshop, Ballarat, Australia.
Greenway, N. & Miller, C. (2010). Being savvy in cyberspace. Proceedings of the 6th Australian Women's Health Conference, Australian Women's Health Network, Hobart, Tasmania.
Peck, B. & Miller, C. (2010). I think I can, I think I can, I think I can…I know I can: Multi-user virtual environments (MUVEs) as a means of developing competence and confidence in undergraduate nursing students: An Australian perspective. Procedia - Social and Behavioral Sciences, 2(2), 4571-4575.
Lee, M., Miller, C. & Newnham, L. (2009). Podcasting and university students: Why don't they subscribe? The Internet and Higher Education, 12(1), 53-59.